Interviews: Why I Ask About Retopology, Not Renderers
Game art interviews often obsess over tools. I ask about retopology, UVs, and LOD budgets instead. Here's why—and the questions that reveal real artis...
3D modeling, texturing, and game art pipeline.
Game art interviews often obsess over tools. I ask about retopology, UVs, and LOD budgets instead. Here's why—and the questions that reveal real artis...