Stop Asking About Portfolios: The Interview Question That Reveals a Real Game Artist
Forget the portfolio review. The question that filters real game artists is about their LOD strategy and how they handle the high-poly-to-low-poly pip...
9 articles in this category
Forget the portfolio review. The question that filters real game artists is about their LOD strategy and how they handle the high-poly-to-low-poly pip...
Game art interviews often obsess over tools. I ask about retopology, UVs, and LOD budgets instead. Here's why—and the questions that reveal real artis...
LODs matter, but asking about them in an interview won't tell you if an artist can think. Ask about the high-poly to low-poly pipeline instead. Here's...
Portfolio reviews and tool talk won't reveal who can ship. Ask about LOD strategy and performance budgets. Here's why that filters the pros.
You're interviewing for a game art role and ask about LODs. Here's why that question matters more than your portfolio, and how to use it to stand out.
In game art interviews, a strong stylized vision matters more than chasing photorealism. Here's why you should build your portfolio around a lasting s...
A hands-on walkthrough of the high-to-low-poly pipeline for a stylized sword, from blocking to engine integration, with honest advice on where to focu...
Unreal Engine 5's Nanite removes the need for hand-made LODs and normal maps. Real-time artists must shift from polygon triage to high-poly sculpting ...
Technical artists don't just make pretty pictures; they enforce the budgets that keep your game running at 60fps. Here's how to break in and thrive.