Game Art Interviews: What Nobody Tells You Before You Apply
A straight-talking FAQ for game art interviews. Learn what studios really ask, which myths to ignore, and how to prepare with a portfolio that gets yo...
6 articles in this category
A straight-talking FAQ for game art interviews. Learn what studios really ask, which myths to ignore, and how to prepare with a portfolio that gets yo...
ZBrush is the industry standard, but Blender is free and catching up. I compare sculpting, retopology, texturing, and cost to see which one truly wins...
Stop chasing photorealism and start mastering the real game art pipeline. Here's what studios actually look for when they interview artists.
Portfolio polish won't save you. Interviewers probe how you think about budgets, pipelines, and engine limits. Here's what to expect and how to answer...
Forget the portfolio review. The question that filters real game artists is about their LOD strategy and how they handle the high-poly-to-low-poly pip...
Game art interviews often obsess over tools. I ask about retopology, UVs, and LOD budgets instead. Here's why—and the questions that reveal real artis...